Abstract
This article will focus on a tool developed by the author called Brainflowing, which was created specifically for brainstorming in sessions undertaken in Second Life.
While this tool is the primary subject under discussion, there is nonetheless a wish to contextualize the query within a broader look at the workings of a metaverse, such as Second Life, in which communication is established and knowledge is shared. For this purpose a two-way approach has been adopted: viewing the virtual world as a physical space and as a flow of communication. Second Life's main characteristics are utilized in the four steps achieved during the design process of Brainflowing: (1) researching, (2) creating, (3) showing, and (4) selling.
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Intellect
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Gómez-Diago, G. (2010). Brainflowing, virtual/physical space and the flow of communication: An explanatory approach to the metaverse through a tool designed for brainstorming. Metaverse Creativity, 1(1), 51–67. https://doi.org/10.1386/mvcr.1.1.51_1
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