Use of low-cost virtual reality in the treatment of the upper extremity in chronic stroke: a randomized clinical trial
| dc.contributor.author | Aguilera-Rubio , Ángela | |
| dc.contributor.author | Alguacil-Diego , Isabel M | |
| dc.contributor.author | Mallo-López , Ana | |
| dc.contributor.author | Jardón Huete , Alberto | |
| dc.contributor.author | Oña , Edwin D | |
| dc.contributor.author | Cuesta-Gómez, Alicia | |
| dc.date.accessioned | 2025-12-15T11:40:41Z | |
| dc.date.issued | 2024-01-22 | |
| dc.description.abstract | Background Chronicity and lack of motivation often go together during the upper limb rehabilitation process in stroke. Virtual reality is a useful tool in this context, providing safe, intensive, individualised treatments in a playful environment. B-cost, easy-to-use devices with personalised and motivating games for a specific population seem to be the most effective option in the treatment of the upper limbs. Methods A randomised clinical study with follow-up was carried out to assess the effectiveness of the Leap Motion Controller® device in improving the functionality of the upper limb in patients with chronic stroke. Patients (n = 36) were randomised into a control group that performed conventional therapy and an experimental group that combined the virtual reality protocol with conventional therapy. The outcome measures used were grip strength; the Block and Box Test; the Action Research Arm Test; the Disabilities of the Arm, Shoulder and Hand; as well as a Technology Satisfaction Questionnaire and adherence to treatment. Results Inter-group statistical analysis showed no significant differences except in subsection D of the Action Research Arm Test. Intra-group analysis showed significant differences in both groups, but the experimental group reached significance in all long-term variables. Satisfaction and adherence levels were very high. Conclusions The Leap Motion Controller® system, as a complementary tool, produces improvements in grip strength, dexterity and motor function in patients with chronic stroke. It is perceived as a safe, motivating, and easy-to-use device. | |
| dc.identifier.citation | Aguilera-Rubio Á, Alguacil-Diego IM, Mallo-López A, Jardón Huete A, Oña ED, Cuesta-Gómez A. Use of low-cost virtual reality in the treatment of the upper extremity in chronic stroke: a randomized clinical trial. J Neuroeng Rehabil. 2024;21(1):12. Published 2024 Jan 22. doi:10.1186/s12984-024-01303-2 | |
| dc.identifier.doi | 10.1186/s12984-024-01303-2 | |
| dc.identifier.issn | 1743-0003 | |
| dc.identifier.uri | https://hdl.handle.net/10115/130597 | |
| dc.language.iso | en | |
| dc.publisher | Springer | |
| dc.rights | Attribution 4.0 International | en |
| dc.rights.accessRights | info:eu-repo/semantics/openAccess | |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | |
| dc.subject | Leap Motion Controller® | |
| dc.subject | Neurorehabilitation | |
| dc.subject | Stroke | |
| dc.subject | Upper limb | |
| dc.subject | Video games | |
| dc.subject | Virtual reality | |
| dc.title | Use of low-cost virtual reality in the treatment of the upper extremity in chronic stroke: a randomized clinical trial | |
| dc.type | Article |
