Use of low-cost virtual reality in the treatment of the upper extremity in chronic stroke: a randomized clinical trial

dc.contributor.authorAguilera-Rubio , Ángela
dc.contributor.authorAlguacil-Diego , Isabel M
dc.contributor.authorMallo-López , Ana
dc.contributor.authorJardón Huete , Alberto
dc.contributor.authorOña , Edwin D
dc.contributor.authorCuesta-Gómez, Alicia
dc.date.accessioned2025-12-15T11:40:41Z
dc.date.issued2024-01-22
dc.description.abstractBackground Chronicity and lack of motivation often go together during the upper limb rehabilitation process in stroke. Virtual reality is a useful tool in this context, providing safe, intensive, individualised treatments in a playful environment. B-cost, easy-to-use devices with personalised and motivating games for a specific population seem to be the most effective option in the treatment of the upper limbs. Methods A randomised clinical study with follow-up was carried out to assess the effectiveness of the Leap Motion Controller® device in improving the functionality of the upper limb in patients with chronic stroke. Patients (n = 36) were randomised into a control group that performed conventional therapy and an experimental group that combined the virtual reality protocol with conventional therapy. The outcome measures used were grip strength; the Block and Box Test; the Action Research Arm Test; the Disabilities of the Arm, Shoulder and Hand; as well as a Technology Satisfaction Questionnaire and adherence to treatment. Results Inter-group statistical analysis showed no significant differences except in subsection D of the Action Research Arm Test. Intra-group analysis showed significant differences in both groups, but the experimental group reached significance in all long-term variables. Satisfaction and adherence levels were very high. Conclusions The Leap Motion Controller® system, as a complementary tool, produces improvements in grip strength, dexterity and motor function in patients with chronic stroke. It is perceived as a safe, motivating, and easy-to-use device.
dc.identifier.citationAguilera-Rubio Á, Alguacil-Diego IM, Mallo-López A, Jardón Huete A, Oña ED, Cuesta-Gómez A. Use of low-cost virtual reality in the treatment of the upper extremity in chronic stroke: a randomized clinical trial. J Neuroeng Rehabil. 2024;21(1):12. Published 2024 Jan 22. doi:10.1186/s12984-024-01303-2
dc.identifier.doi10.1186/s12984-024-01303-2
dc.identifier.issn1743-0003
dc.identifier.urihttps://hdl.handle.net/10115/130597
dc.language.isoen
dc.publisherSpringer
dc.rightsAttribution 4.0 Internationalen
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectLeap Motion Controller®
dc.subjectNeurorehabilitation
dc.subjectStroke
dc.subjectUpper limb
dc.subjectVideo games
dc.subjectVirtual reality
dc.titleUse of low-cost virtual reality in the treatment of the upper extremity in chronic stroke: a randomized clinical trial
dc.typeArticle

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