Alves, PedroRubio Tamayo, Jose LuisDuran Fonseca, Estefany2024-02-082024-02-082024-02-02https://intellectdiscover.com/content/journals/10.1386/josc_00136_11759-7145https://hdl.handle.net/10115/30071ArtÃculo publicado en el Journal of Screenwriting. https://intellectdiscover.com/content/journals/10.1386/josc_00136_1 Virtual Reality: Exploring Technologies, Practices and Paradigms. https://intellectdiscover.com/content/journals/josc/14/3Over the last decade cinematic virtual reality (CVR) has been progressively developing as a meaningful vehicle for impactful and immersive narratives. Recent studies of CVR concepts and components have laid the ground for a CVR narrative theoretical framework that might assist researchers and practitioners to understand this type of virtual reality (VR) experience. While existing studies have isolated key features of CVR, a range of projects from different fields of work or in different stages of production have utilized a range of different screenwriting processes and strategies to address the affordances of this medium. In this article we seek to systematize the key findings of earlier studies into a narrative framework for CVR and to analyse how this framework is reflected in existent models and templates for writing a screenplay for CVR experiences. Furthermore, and based on this narrative framework, we also aim to contribute an exploratory approach to CVR screenwriting by proposing a variative and original screenwriting template. This template addresses the main limitations of the existent screenwriting templates and formats that we analyse in this study while also summoning the main advantages.engcinemaformatmodelstorystorytellingtemplateVRInvestigating a cinematic virtual reality narrative framework for screenwritinginfo:eu-repo/semantics/article10.1386/josc_00136_1info:eu-repo/semantics/embargoedAccess