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Examinando por Autor "Vara, Juan Manuel"

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    Aplicando los principios del DSDM al desarrollo de transformaciones de modelos en ETL
    (2012-12-04) Jiménez, Álvaro; Bollati, Verónica; Vara, Juan Manuel; Marcos Martínez, Esperanza
    Las transformaciones de modelos son uno de los principales artefactos en el Desarrollo de Software Dirigido por Modelos. Sin embargo, a pesar de ser otro artefacto software más, existen pocas aproximaciones que apliquen los principios del DSDM a su desarrollo. En este trabajo presentamos una aproximación para el desarrollo de transformaciones de modelos dirigido por modelos para el lenguaje Epsilon Transformation Language (ETL). Para ello, presentamos un metamodelo para el lenguaje ETL, una transformación que permite obtener un modelo ETL a partir de un modelo de la transformación de alto nivel y la generación del código ETL que implementa la transformación.
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    DesignScrum–An agility educational resource powered by creativity
    (Wiley, 2023) Villarrubia, Carlos; Vara, Juan Manuel; Granada, David; Gómez-Macías, Cristian; Pérez-Blanco, Francisco Javier
    Agile methods have been widely adopted by the industry and its teaching hasseen a surge, particularly in the software development field. However, thesemethods have a number of limitations which affect product outcomes, such asthefactthatmanysoftwaredevelopmentcompaniesnowuseScrumtogetdevel-opers to work without interruption between iterations, rather than to maintaina sustainable rhythm. Agile experts have stated the importance of incorporat-ing creativity into Scrum, and although there are several agile resources thathelp with the learning process, it seems essential to approach such learningfrom a practical point of view. Furthermore, none of these resources introducecreativity. In this paper, we present an educational resource in the form of aserious game that allows you to acquire all the key concepts of agile and cre-ative methods. The game is based on the use of LEGO pieces to simulate a realproject, applying the key concepts of the Scrum and Design Thinking frame-works in a gamified way. It was assessed in a professional training centre ofcomputer science by using surveys through which participants evaluated theirprevious knowledge of agile and creativity methods. We analysed the improve-ment of these competences, as well as the general level of satisfaction with thegame. After the game, the results showed that the participants’ knowledge of theScrum and Design Thinking frameworks had improved and that they were verysatisfied with the whole experience.
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    Model-Based Tool Support for Service Design
    (Springer, 2020-04-17) Pérez-Blanco, Francisco Javier; Vara, Juan Manuel; Gómez-Macías, Cristian; De Castro, Valeria; Marcos, Esperanza
    This paper introduces a modelling environment for service design that currently supports 5 different notations (Business Model Canvas, e3value, Service Blueprint, Process Chain Network and BPMN). Besides, the tool supports the generation of partial views of models based on a particular notation from models made with another one, along with the corresponding relations model.
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    Training New Professionals in Service Engineering: Towards a Transdisciplinary Curriculum for Sustainable Businesses
    (MDPI, 2020-10-08) Marcos, Esperanza; De Castro, Valeria; Martín-Peña, Mª Luz; Vara, Juan Manuel
    The service sector provides employment for more than 70% of the active population in developed countries, in areas as varied as tourism, commerce, logistics, finances, services, and personnel, amongst others. Despite the fact that society increasingly needs more professionals who are oriented towards this sector, there are hardly any specific plans that will provide them with appropriate training. The appearance of service science, management, and engineering (SSME) has led to a significant advance as regards understanding the skills required by a service professional. It is a transdisciplinary field that integrates aspects of business management, along with information and communication technologies and engineering, and social sciences, in addition to providing the foundations for the growth of sustainable business. This paper presents a curriculum for the training of professionals in service engineering, which has been designed and taught at a Spanish public university. This curriculum, which the university created in collaboration with SSME experts and service sector companies, stands out for two reasons: the transdisciplinary approach employed, which is one of the features of this emerging and integrative knowledge discipline, and the fact that it is providing a response to the need for higher education curricula for sustainable business development. The paper describes the method followed to create the curriculum for the Bachelor’s Degree in Service Engineering, a comparative study with other related degrees, and the results of the deployment of the degree in terms of employability.

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