Examinando por Autor "Vara, Juan Manuel"
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Ítem Aplicando los principios del DSDM al desarrollo de transformaciones de modelos en ETL(2012-12-04) Jiménez, Álvaro; Bollati, Verónica; Vara, Juan Manuel; Marcos Martínez, EsperanzaLas transformaciones de modelos son uno de los principales artefactos en el Desarrollo de Software Dirigido por Modelos. Sin embargo, a pesar de ser otro artefacto software más, existen pocas aproximaciones que apliquen los principios del DSDM a su desarrollo. En este trabajo presentamos una aproximación para el desarrollo de transformaciones de modelos dirigido por modelos para el lenguaje Epsilon Transformation Language (ETL). Para ello, presentamos un metamodelo para el lenguaje ETL, una transformación que permite obtener un modelo ETL a partir de un modelo de la transformación de alto nivel y la generación del código ETL que implementa la transformación.Ítem DesignScrum–An agility educational resource powered by creativity(Wiley, 2023) Villarrubia, Carlos; Vara, Juan Manuel; Granada, David; Gómez-Macías, Cristian; Pérez-Blanco, Francisco JavierAgile methods have been widely adopted by the industry and its teaching hasseen a surge, particularly in the software development field. However, thesemethods have a number of limitations which affect product outcomes, such asthefactthatmanysoftwaredevelopmentcompaniesnowuseScrumtogetdevel-opers to work without interruption between iterations, rather than to maintaina sustainable rhythm. Agile experts have stated the importance of incorporat-ing creativity into Scrum, and although there are several agile resources thathelp with the learning process, it seems essential to approach such learningfrom a practical point of view. Furthermore, none of these resources introducecreativity. In this paper, we present an educational resource in the form of aserious game that allows you to acquire all the key concepts of agile and cre-ative methods. The game is based on the use of LEGO pieces to simulate a realproject, applying the key concepts of the Scrum and Design Thinking frame-works in a gamified way. It was assessed in a professional training centre ofcomputer science by using surveys through which participants evaluated theirprevious knowledge of agile and creativity methods. We analysed the improve-ment of these competences, as well as the general level of satisfaction with thegame. After the game, the results showed that the participants’ knowledge of theScrum and Design Thinking frameworks had improved and that they were verysatisfied with the whole experience.