Show simple item record

Experiences and Proposals of Use of Generative AI in Advanced Software Courses

dc.contributor.authorPalacios-Alonso, Daniel
dc.contributor.authorUrquiza-Fuentes, Jaime
dc.contributor.authorVelázquez-Iturbide, J. Ángel
dc.contributor.authorGuillén-García, Julio
dc.date.accessioned2024-08-01T09:44:25Z
dc.date.available2024-08-01T09:44:25Z
dc.date.issued2024-07-08
dc.identifier.citationD. Palacios-Alonso, J. Urquiza-Fuentes, J. Á. Velázquez-Iturbide and J. Guillén-García, "Experiences and Proposals of Use of Generative AI in Advanced Software Courses," 2024 IEEE Global Engineering Education Conference (EDUCON), Kos Island, Greece, 2024, pp. 1-10, doi: 10.1109/EDUCON60312.2024.10578869.es
dc.identifier.isbn979-8-3503-9402-3
dc.identifier.urihttps://hdl.handle.net/10115/39180
dc.description© 2024 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.es
dc.description.abstractThe last year, we have witnessed the popularization of generative artificial intelligence. Its output includes text, code, image, audio, speech, voice, music, and video. Therefore, it impacts education courses where students are required to elaborate on any of these artifacts. In particular, the generation of code affects informatics courses, where assignments usually ask students to develop and deliver programming code. The impact of generative artificial intelligence on informatics courses has been mainly studied for introductory programming courses. These studies have shown that generative artificial intelligence is able to produce highly sophisticated programs, but also that its results and rationale can be inaccurate. Moreover, the impact of generative artificial intelligence has not been studied for other informatics subjects. In this paper, we present our preliminary experience and proposals on three advanced software courses, namely video games, advanced algorithms and language processors. For the video games course, we present the opportunities of use of generative artificial intelligence and the results of a survey conducted with students on their use to obtain different media products. For the algorithms course, we present the result of a session driven by the instructor on different design techniques, showing the merits and demerits of the answers generated. For the language processors course, a proposal of use of generative artificial intelligence is presented, broken down into the parts of a typical language processor. The paper concludes with some suggestions for instructors.es
dc.language.isoenges
dc.publisherIEEE Computer Society Presses
dc.subjectSurveyses
dc.subjectVideo gameses
dc.subjectProgram processorses
dc.subjectCodeses
dc.subjectGenerative AIes
dc.subjectSoftware algorithmses
dc.subjectSoftwarees
dc.subjectinformatics educationes
dc.subjectadvanced algorithmses
dc.subjectlanguage processorses
dc.titleExperiences and Proposals of Use of Generative AI in Advanced Software Courseses
dc.typeinfo:eu-repo/semantics/articlees
dc.identifier.doi10.1109/EDUCON60312.2024.10578869es
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses


Files in this item

This item appears in the following Collection(s)

Show simple item record

Los ítems de digital-BURJC están protegidos por copyright, con todos los derechos reservados, a menos que se indique lo contrario