Microsoft Gaming, The Netflix of the VGI
dc.contributor.author | San Andrés, Mark Bryan | |
dc.date.accessioned | 2024-11-21T01:00:26Z | |
dc.date.available | 2024-11-21T01:00:26Z | |
dc.date.issued | 2024-11-15 | |
dc.identifier.uri | https://hdl.handle.net/10115/41863 | |
dc.description | Trabajo Fin de Grado leído en la Universidad Rey Juan Carlos en el curso académico 2024/2025. Directores/as: Vera Gelashvili | |
dc.description.abstract | Microsoft Gaming, a division of Microsoft, plays an important role in the global gaming industry through its Xbox platform, cloud gaming service (Xbox Game Pass), and acquisitions of key game developers like Bethesda and Activision Blizzard. The company focuses on delivering diverse gaming experiences across consoles, PCs, and mobile devices, integrating emerging technologies such as artificial intelligence (AI), virtual reality (VR), and augmented reality (AR). By continuously investing in new technologies and services, Microsoft aims to stay competitive in the rapidly evolving gaming landscape, making gaming more accessible to a global audienc | |
dc.language.iso | eng | |
dc.publisher | Universidad Rey Juan Carlos | |
dc.rights | ||
dc.rights.uri | ||
dc.subject | Microsoft | |
dc.subject | Video Game Industry | |
dc.subject | GamePass | |
dc.subject | Xbox | |
dc.title | Microsoft Gaming, The Netflix of the VGI | |
dc.type | info:eu-repo/semantics/studentThesis | |
dc.rights.accessRights | info:eu-repo/semantics/embargoedAccess |
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