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GAMIFICATION IN MARKETING : ITS IMPACT ON ENGAGEMENT GENERATION AND CUSTOMER RETENTION: A LITERATURE REVIEW

dc.contributor.authorRojas Martínez, Guillermo Manuel
dc.date.accessioned2024-11-21T21:00:03Z
dc.date.available2024-11-21T21:00:03Z
dc.date.issued2024-11-20
dc.identifier.urihttps://hdl.handle.net/10115/41906
dc.descriptionTrabajo Fin de Grado leído en la Universidad Rey Juan Carlos en el curso académico 2024/2025. Directores/as: Ana Luisa Reyes Menéndez
dc.description.abstractThe thesis: 'Gamification in Marketing ¿ What impact does it have on increasing customer engagement and retention' masks the topic into how gamification can trick our marketing strategies, that is specifically correlated to engaging prospects lately. It conducts a literature review on psychological theories of self-determination theory and intrinsic vs. extrinsic rewards to explain its consequences for consumer behaviour. In this review, we discuss tactics for achieving that through gamification systems where successful solutions like Nike Run Club or Duolingo increase loyalty and motivation of users to continue using these services. Finally, the thesis outlines potential long-term pitfalls of gamification included stimulus saturation and balancing intrinsic fun with external incentives.
dc.language.isoeng
dc.publisherUniversidad Rey Juan Carlos
dc.rights
dc.rights.uri
dc.subjectGamification
dc.subjectMarketing
dc.subjectCustomer Retention
dc.subjectEngagement
dc.subjectIntrinsic and Extrinsic Motivation
dc.subjectSelf-Determination Theory
dc.subjectNike Run Club
dc.subjectDuolingo
dc.subjectImmediate Feedback
dc.subjectEthics in Gamification
dc.titleGAMIFICATION IN MARKETING : ITS IMPACT ON ENGAGEMENT GENERATION AND CUSTOMER RETENTION: A LITERATURE REVIEW
dc.typeinfo:eu-repo/semantics/studentThesis
dc.rights.accessRightsinfo:eu-repo/semantics/embargoedAccess


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