Microsoft Gaming, The Netflix of the VGI

dc.contributor.authorSan Andrés, Mark Bryan
dc.date.accessioned2024-11-21T01:00:26Z
dc.date.available2024-11-21T01:00:26Z
dc.date.issued2024-11-15
dc.descriptionTrabajo Fin de Grado leído en la Universidad Rey Juan Carlos en el curso académico 2024/2025. Directores/as: Vera Gelashvili
dc.description.abstractMicrosoft Gaming, a division of Microsoft, plays an important role in the global gaming industry through its Xbox platform, cloud gaming service (Xbox Game Pass), and acquisitions of key game developers like Bethesda and Activision Blizzard. The company focuses on delivering diverse gaming experiences across consoles, PCs, and mobile devices, integrating emerging technologies such as artificial intelligence (AI), virtual reality (VR), and augmented reality (AR). By continuously investing in new technologies and services, Microsoft aims to stay competitive in the rapidly evolving gaming landscape, making gaming more accessible to a global audienc
dc.identifier.urihttps://hdl.handle.net/10115/41863
dc.language.isoeng
dc.publisherUniversidad Rey Juan Carlos
dc.rights
dc.rights.accessRightsinfo:eu-repo/semantics/embargoedAccess
dc.rights.uri
dc.subjectMicrosoft
dc.subjectVideo Game Industry
dc.subjectGamePass
dc.subjectXbox
dc.titleMicrosoft Gaming, The Netflix of the VGI
dc.typeinfo:eu-repo/semantics/studentThesis

Archivos

Bloque original

Mostrando 1 - 1 de 1
No hay miniatura disponible
Nombre:
2024-25-FCEE-O-2048-2048035-mb.sanandres.2019-MEMORIA.pdf
Tamaño:
590.18 KB
Formato:
Adobe Portable Document Format
Descripción:
Memoria del TFG