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Fine Virtual Manipulation with Hands of Different Sizes

dc.contributor.authorSorli, Suzanne
dc.contributor.authorVerschoor, Mickeal
dc.contributor.authorCasas, Dan
dc.contributor.authorTajadura-Jiménez, Ana
dc.contributor.authorOtaduy, Miguel A.
dc.identifier.citationGMRV Publications Fine Virtual Manipulation with Hands of Different Sizes Suzanne Sorli, Dan Casas, Mickeal Verschoor, Ana Tajadura-Jiménez, Miguel A. Otaduy Proc. of the International Symposium on Mixed and Augmented Reality (ISMAR) - 2021es
dc.description.abstractNatural interaction with virtual objects relies on two major technology components: hand tracking and hand-object physics simulation. There are functional solutions for these two components, but their hand representations may differ in size and skeletal morphology, hence making the connection non-trivial. In this paper, we introduce a pose retargeting strategy to connect the tracked and simulated hand representations, and we have formulated and solved this hand retargeting as an optimization problem. We have also carried out a user study that demonstrates the effectiveness of our approach to enable fine manipulations that are slow and awkward with na¨ıve
dc.publisherGMRV Publicationses
dc.rightsAtribución-NoComercial-CompartirIgual 4.0 Internacional*
dc.titleFine Virtual Manipulation with Hands of Different Sizeses
dc.subject.unesco1203.17 Informáticaes
dc.subject.unescoHand simulationes
dc.subject.unescohand trackinges
dc.subject.unescopose retargetinges

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Atribución-NoComercial-CompartirIgual 4.0 InternacionalExcept where otherwise noted, this item's license is described as Atribución-NoComercial-CompartirIgual 4.0 Internacional