Simulation and Haptic Rendering of the Interaction with Diverse Fluid Media
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2021
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Universidad Rey Juan Carlos
Resumen
Virtual reality (VR) technologies are committed to the development of solutions
that enable the long-standing vision of creating immersive synthetic worlds that
transcend the boundaries of reality. Although VR is at the peak of its history thanks
to the confluence of various technologies developed over decades, the diversity of
interactions that may be portrayed in VR experiences remains limited.
While interaction with solid objects and deformable bodies has attracted a great
attention from researchers, other interesting media, such as fluids, have been largely
ignored. In the particular case of fluids, this is primarily due to a combination of
two factors. First, interactive fluid simulation methods are incapable of conveying
materials other than inviscid fluids. This severely limits the capacity to replicate
fascinating everyday materials such as honey, whipped cream, paint, or clay. Second,
conventional haptic devices struggle to provide compelling contact with fluid media,
particularly in applications requiring direct manipulation.
In this thesis, we investigate strategies to overcome the limitations of the current
state of the art in order to enable physical contact with rich and complex virtual
phenomena such as fluids. This is accomplished in two ways. First, we present
a highly efficient constraint-based method for viscoelastic fluid modeling. Our
approach is motivated by a constitutive model for polymeric fluids, which enables
the portrayal of a wide variety of materials under a single formulation. Second, we
present two methods for depicting tactile interaction with such media by leveraging
on the AM and STM control metaphors commonly employed in ultrasonic haptics.
We approach the device actuation as a numerical optimization problem, finding the
control variables that best reproduce the pressures arising from virtual interactions.
Furthermore, we incorporate knowledge of the technical and perceptual constraints
of both control metaphors to maximize the efficacy of our solutions.
To conclude, we demonstrate the applicability of the presented approaches, combining
them to address the challenge of virtual simulation of clay interaction. As a
result, our method enables unprecedented degree of realism in natural manipulation
of materials exhibiting extreme viscoplastic behavior.
Descripción
Tesis Doctoral leída en la Universidad Rey Juan Carlos de Madrid en 2021. Director de la Tesis: Miguel A. Otaduy Tristán
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