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CodeCity: A Comparison of On-Screen and Virtual Reality

dc.contributor.authorMoreno-Lumbreras, David
dc.contributor.authorMinelli, Roberto
dc.contributor.authorVillaverde, Andrea
dc.contributor.authorGonzalez-Barahona, Jesus M.
dc.contributor.authorLanza, Michele
dc.date.accessioned2023-09-22T07:06:00Z
dc.date.available2023-09-22T07:06:00Z
dc.date.issued2022
dc.identifier.citationDavid Moreno-Lumbreras, Roberto Minelli, Andrea Villaverde, Jesus M. Gonzalez-Barahona, Michele Lanza, CodeCity: A comparison of on-screen and virtual reality, Information and Software Technology, Volume 153, 2023, 107064, ISSN 0950-5849, https://doi.org/10.1016/j.infsof.2022.107064es
dc.identifier.issn1873-6025
dc.identifier.urihttps://hdl.handle.net/10115/24470
dc.descriptionWe acknowledge the financial support of the Community of Madrid, Spain for the project IND2018/TIC-9669, the Spanish Government for the project RTI-2018-101963-B-I00 and the Swiss National Science foundation (SNSF), Switzerland for the project “INSTINCT” (SNF Project No. 190113). We also thank all the participants of our experimentses
dc.description.abstractContext: Over the past decades, researchers proposed numerous approaches to visualize source code. A popular one is CodeCity, an interactive 3D software visualization representing software system as cities: buildings represent classes (or files) and districts represent packages (or folders). Building dimensions represent values of software metrics, such as number of methods or lines of code. There are many implementations of CodeCity, the vast majority of them running on-screen. Recently, some implementations using virtual reality (VR) have appeared, but the usefulness of CodeCity in VR is still to be proven. Aim: Our comparative study aims to answer the question ‘‘Is VR well suited for CodeCity, compared to the traditional on-screen implementation?’’ Methods: We performed two experiments with our web-based implementation of CodeCity, which can be used on-screen or in immersive VR. First, we conducted a controlled experiment involving 24 participants from academia and industry. Taking advantage of the obtained feedback, we improved our approach and conducted a second controlled experiment with 26 new participants. Results: Our results show that people using the VR version performed the assigned tasks in much less time, while maintaining a comparable level of correctness. Conclusion: VR is at least equally well-suited as on-screen for visualizing CodeCity, and likely better.es
dc.language.isoenges
dc.publisherElsevieres
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectCodeCityes
dc.subjectCity metaphores
dc.subjectSoftware visualizationes
dc.subjectSoftware evolutiones
dc.subjectReverse engineeringes
dc.subjectVirtual realityes
dc.subjectWebes
dc.subject3Des
dc.titleCodeCity: A Comparison of On-Screen and Virtual Realityes
dc.typeinfo:eu-repo/semantics/articlees
dc.identifier.doi10.1016/j.infsof.2022.107064es
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses


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Atribución 4.0 InternacionalExcept where otherwise noted, this item's license is described as Atribución 4.0 Internacional