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PERGAMO: Personalized 3D Garments from Monocular Video

dc.contributor.authorCasado-Elvira, Andrés
dc.contributor.authorComino Trinidad, Marc
dc.contributor.authorCasas, Dan
dc.date.accessioned2023-09-27T11:47:22Z
dc.date.available2023-09-27T11:47:22Z
dc.date.issued2023
dc.identifier.citationPERGAMO: Personalized 3D Garments from Monocular Video. Andrés Casado-Elvira, Marc Comino Trinidad, Dan Casasformat © 2023 The Authors. Computer Graphics Forum published by Eurographics - The European Association for Computer Graphics and John Wiley & Sons Ltd.https://doi.org/10.1111/cgf.14644es
dc.identifier.issn1467-8659
dc.identifier.urihttps://hdl.handle.net/10115/24577
dc.descriptionthe Comunidad de Madrid in the framework of the Multiannual Agreement with the Universidad Rey Juan Carlos in line of Action 1, “Encouragement of research for young PhD”. Grant Number: CaptHuRe (M2736) the Universidad Rey Juan Carlos through the Distinguished Researcher position INVESDIST-04. Grant Number: 17/12/2020 Leonardo Fellowship from the Fundación BBVAes
dc.description.abstractClothing plays a fundamental role in digital humans. Current approaches to animate 3D garments are mostly based on realistic physics simulation, however, they typically suffer from two main issues: high computational run-time cost, which hinders their deployment; and simulation-to-real gap, which impedes the synthesis of specific real-world cloth samples. To circumvent both issues we propose PERGAMO, a data-driven approach to learn a deformable model for 3D garments from monocular images. To this end, we first introduce a novel method to reconstruct the 3D geometry of garments from a single image, and use it to build a dataset of clothing from monocular videos. We use these 3D reconstructions to train a regression model that accurately predicts how the garment deforms as a function of the underlying body pose. We show that our method is capable of producing garment animations that match the real-world behavior, and generalizes to unseen body motions extracted from motion capture dataset.es
dc.language.isoenges
dc.publisherWileyes
dc.rightsAtribución-NoComercial 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/*
dc.subjectComputing methodologieses
dc.subjectComputer graphicses
dc.subjectNeural networkses
dc.titlePERGAMO: Personalized 3D Garments from Monocular Videoes
dc.typeinfo:eu-repo/semantics/articlees
dc.identifier.doi10.1111/cgf.14644es
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses


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Atribución-NoComercial 4.0 InternacionalExcept where otherwise noted, this item's license is described as Atribución-NoComercial 4.0 Internacional