Show simple item record

Emotional mechanics of gamification and value co-creation: the digital platform Nike+ as a B2B2C ecosystem

dc.contributor.authorGarcía-Magro, Cristina
dc.contributor.authorMartín-Peña, María-Luz
dc.contributor.authorSánchez-López, José María
dc.date.accessioned2023-12-12T08:25:12Z
dc.date.available2023-12-12T08:25:12Z
dc.date.issued2023
dc.identifier.citationGarcía-Magro, C., Martín-Peña, M.-L. and Sánchez-López, J.M. (2023), "Emotional mechanics of gamification and value co-creation: the digital platform Nike+ as a B2B2C ecosystem", Journal of Business & Industrial Marketing, Vol. 38 No. 2, pp. 414-428. https://doi.org/10.1108/JBIM-12-2021-0568es
dc.identifier.issn0885-8624
dc.identifier.urihttps://hdl.handle.net/10115/27111
dc.description.abstractThis study aims to investigate the impact of utilitarian, hedonic and social emotional mechanics in gamified digital platforms on the components of value co-creation. Hypotheses are proposed to test the emotional mechanics of gamification as antecedents of value co-creation in terms of the components of the DART (dialogue, access, risk assessment, transparency) model. The Nike1 gamified digital platform is used as the context for the empirical analysis. The hypothesis testing is performed from the consumer perspective, with data gathered using a questionnaire sent to users of the Nike1 application. The social emotional mechanics of gamification have a positive impact on the value creation components of dialogue, access, transparency and risk. Utilitarian and hedonic mechanics also exert an impact on the value creation component of access. This study contributes to the value co-creation literature. The findings also reveal the role of customer emotions in embracing gamified platforms in a business-to-business-to-consumer (B2B2C) ecosystem. Practitioners and consumers in B2B2C ecosystems can gain insight into how to interact in digital gamified platforms and how to co-create value. This study shows the importance of customers’ emotional mechanics when participating in gamified platforms. The results can help organisations ensure the success of their value co-creation processes. This paper proposes a combination of approaches that have traditionally been studied in isolation, placing emotions at the heart of the value co-creation paradigm.es
dc.language.isoenges
dc.publisherEmerald Publishing Limitedes
dc.rightsAttribution-NonCommercial 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/*
dc.subjectGamificationes
dc.subjectValue co-creationes
dc.subjectCustomer experiencees
dc.subjectDigital platformes
dc.subjectB2B2C ecosystemes
dc.titleEmotional mechanics of gamification and value co-creation: the digital platform Nike+ as a B2B2C ecosystemes
dc.typeinfo:eu-repo/semantics/articlees
dc.identifier.doi10.1108/JBIM-12-2021-0568es
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses


Files in this item

This item appears in the following Collection(s)

Show simple item record

Attribution-NonCommercial 4.0 InternacionalExcept where otherwise noted, this item's license is described as Attribution-NonCommercial 4.0 Internacional