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Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study

dc.contributor.authorFernández-González, Pilar
dc.contributor.authorCarratalá Tejada, Maria
dc.contributor.authorMonge-Pereira, Esther
dc.contributor.authorCollado-Vázquez, Susana
dc.contributor.authorSánchez-Herrera Baeza, Patricia
dc.contributor.authorCuesta-Gómez, Alicia
dc.contributor.authorOña-Simbaña, Edwin
dc.contributor.authorJardón-Huete, Alberto
dc.contributor.authorMolina-Rueda, Francisco
dc.contributor.authorBalaguer-Bernaldo de Quirós, Carlos
dc.contributor.authorMiangolarra-Page, Juan Carlos
dc.contributor.authorCano-de la Cuerda, Roberto
dc.date.accessioned2024-01-15T11:48:31Z
dc.date.available2024-01-15T11:48:31Z
dc.date.issued2019-11
dc.identifier.citationFernández-González P, Carratalá-Tejada M, Monge-Pereira E, Collado-Vázquez S, Sánchez-Herrera Baeza P, Cuesta-Gómez A, Oña-Simbaña ED, Jardón-Huete A, Molina-Rueda F, Balaguer-Bernaldo de Quirós C, Miangolarra-Page JC, Cano-de la Cuerda R. Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study. J Neuroeng Rehabil. 2019 Nov 6;16(1):133es
dc.identifier.urihttps://hdl.handle.net/10115/28438
dc.description.abstractBackground: Non-immersive video games are currently being used as technological rehabilitation tools for individuals with Parkinson’s disease (PD). The aim of this feasibility study was to evaluate the effectiveness of the Leap Motion Controller® (LMC) system used with serious games designed for the upper limb (UL), as well as the levels of satisfaction and compliance among patients in mild-to-moderate stages of the disease. Methods: A non-probabilistic sampling of non-consecutive cases was performed. 23 PD patients, in stages II-IV of the Hoehn & Yahr scale, were randomized into two groups: an experimental group (n = 12) who received treatment based on serious games designed by the research team using the LMC system for the UL, and a control group (n = 11) who received a specific intervention for the UL. Grip muscle strength, coordination, speed of movements, fine and gross UL dexterity, as well as satisfaction and compliance, were assessed in both groups pre-treatment and post-treatment. Results: Within the experimental group, significant improvements were observed in all post-treatment assessments, except for Box and Blocks test for the less affected side. Clinical improvements were observed for all assessments in the control group. Statistical intergroup analysis showed significant improvements in coordination, speed of movements and fine motor dexterity scores on the more affected side of patients in the experimental group. Conclusions: The LMC system and the serious games designed may be a feasible rehabilitation tool for the improvement of coordination, speed of movements and fine UL dexterity in PD patients. Further studies are needed to confirm these preliminary findings.es
dc.rightsAttribution 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectVirtual realityes
dc.subjectNon-immersive video gameses
dc.subjectLeap motion controlleres
dc.subjectParkinson’s diseasees
dc.subjectUpper limbes
dc.subjectDexterityes
dc.titleLeap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility studyes
dc.typeinfo:eu-repo/semantics/articlees
dc.identifier.doi10.1186/s12984-019-0593-xes
dc.rights.accessRightsinfo:eu-repo/semantics/embargoedAccesses


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