Show simple item record

Effects of Virtual Reality on Cardiac Rehabilitation Programs for Ischemic Heart Disease: A Randomized Pilot Clinical Trial

dc.contributor.authorGarcía-Bravo, Sara
dc.contributor.authorCano-de-la-Cuerda, Roberto
dc.contributor.authorDomínguez-Paniagua, Joaquín
dc.contributor.authorCampuzano-Ruiz, Raquel
dc.contributor.authorBarreñada-Copete, Estrella
dc.contributor.authorLópez-Navas, María Jesus
dc.contributor.authorAraújo-Narváez, Aurora
dc.contributor.authorGarcía-Bravo, Cristina
dc.contributor.authorFlorez-García, Mariano Tomás
dc.contributor.authorBotas-Rodríguez, Javier
dc.contributor.authorCuesta-Gómez, Alicia
dc.date.accessioned2024-01-30T12:28:30Z
dc.date.available2024-01-30T12:28:30Z
dc.date.issued2020-11-16
dc.identifier.issn1660-4601
dc.identifier.urihttps://hdl.handle.net/10115/29254
dc.description.abstract(1) Background: The aim of the present study was to determine the effects of a virtual reality (VR) program, as a complementary tool to a conventional cardiac rehabilitation (CR) program in phase II of patients with ischemic heart disease compared to a conventional treatment group. (2) Methods: A single blinded randomized clinical trial was conducted. The patients were randomized to a control group (CG) or an experimental group (EG). The EG carried out a training based on VR of aerobic exercise using the XBOX ONE console and Kinect sensor. Ergometry, metabolic equivalents (METS), Functional Independence Measure, 6-min walk test (6MWT), the Short Form Health Survey-36 Questionnaire (SF-36), the Beck Depression Inventory-II, and the degree of satisfaction and adherence to treatment were used as outcome measures. (3) Results: Our results showed no statistically significant differences between the two groups. Statistical analysis within group for the EG showed statistically significant changes in the variables HR final ergometry, ergometry minutes, % ergometry, METS, final HR 6MWT, 6MWT distance, 6MWT number of laps, and for the SF-36 and Beck Depression Inventory-II. (4) Conclusion: A VR-based video game program, as an adjunct tool to a CR program, showed improvements in ergometry, METS, resistance to fatigue and health-related quality of life with excellent adherence and satisfaction perceived by patients with ischemic heart disease in phase II.es
dc.language.isoenges
dc.publisherInternational journal of environmental research and public health (MDPI)es
dc.rightsCC BY 4.0
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/deed.es
dc.subjectcardiac rehabilitationes
dc.subjectischemic heart diseasees
dc.subjectphysical exercisees
dc.subjectvideo consoleses
dc.subjectvideo gameses
dc.subjectvirtual realityes
dc.titleEffects of Virtual Reality on Cardiac Rehabilitation Programs for Ischemic Heart Disease: A Randomized Pilot Clinical Triales
dc.typeinfo:eu-repo/semantics/articlees
dc.identifier.doi10.3390/ijerph17228472es
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses


Files in this item

This item appears in the following Collection(s)

Show simple item record

CC BY 4.0Except where otherwise noted, this item's license is described as CC BY 4.0