Monitoring Volcanic and Tectonic Sandbox Analogue Models Using the Kinect v2 Sensor
Abstract
The measurement of surface deformation in analogue models of volcanic and tectonic processes is an area in continuous development. Properly quantifying topography change in analogue models is key for a useful comparison between experiment results and nature. The aim of this work is to evaluate the capabilities of the simple and cheap MicrosoftR Kinect v2 sensor for monitoring analogue models made of granular materials. MicrosoftR Kinect v2 is a video-gaming RedGreenBlue-Depth device combining an optical camera and an infrared distance measurement sensor. The precision of the device for model topography measurements has been quantified using 64 experiments, with variable granular materials materials and distance to the model. Additionally, we tested the capabilities of averaging several distance images to increase the precision. We have developed a specific software to facilitate the acquisition and processing of the Kinect v2 data in experiment monitoring. Our results show that measurement precision is material dependent: with clear-colored and finegrained materials, a precision ∼1.0 mm for digital elevation models with a 1.6 mm pixel size can be obtained. We show that by averaging ≥5 consecutive images the distance precision can reach values as low as 0.5 mm. To show the Kinect v2 capabilities, we present monitoring results from case study experiments modelling tectonics and volcano deformation. The Kinect v2 achieves lower spatial resolutions and precision than moresophisticated techniques such as photogrammetry. However, Kinect v2 provides a cheap, straightforward and powerful tool for monitoring the topography changes in sandbox analogue models.
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