Investigating a cinematic virtual reality narrative framework for screenwriting
dc.contributor.author | Alves, Pedro | |
dc.contributor.author | Rubio Tamayo, Jose Luis | |
dc.contributor.author | Duran Fonseca, Estefany | |
dc.date.accessioned | 2024-02-08T11:49:53Z | |
dc.date.available | 2024-02-08T11:49:53Z | |
dc.date.issued | 2024-02-02 | |
dc.identifier.citation | https://intellectdiscover.com/content/journals/10.1386/josc_00136_1 | es |
dc.identifier.issn | 1759-7145 | |
dc.identifier.uri | https://hdl.handle.net/10115/30071 | |
dc.description | Artículo publicado en el Journal of Screenwriting. https://intellectdiscover.com/content/journals/10.1386/josc_00136_1 Virtual Reality: Exploring Technologies, Practices and Paradigms. https://intellectdiscover.com/content/journals/josc/14/3 | es |
dc.description.abstract | Over the last decade cinematic virtual reality (CVR) has been progressively developing as a meaningful vehicle for impactful and immersive narratives. Recent studies of CVR concepts and components have laid the ground for a CVR narrative theoretical framework that might assist researchers and practitioners to understand this type of virtual reality (VR) experience. While existing studies have isolated key features of CVR, a range of projects from different fields of work or in different stages of production have utilized a range of different screenwriting processes and strategies to address the affordances of this medium. In this article we seek to systematize the key findings of earlier studies into a narrative framework for CVR and to analyse how this framework is reflected in existent models and templates for writing a screenplay for CVR experiences. Furthermore, and based on this narrative framework, we also aim to contribute an exploratory approach to CVR screenwriting by proposing a variative and original screenwriting template. This template addresses the main limitations of the existent screenwriting templates and formats that we analyse in this study while also summoning the main advantages. | es |
dc.language.iso | eng | es |
dc.publisher | Journal of Screenwriting | es |
dc.subject | cinema | es |
dc.subject | format | es |
dc.subject | model | es |
dc.subject | story | es |
dc.subject | storytelling | es |
dc.subject | template | es |
dc.subject | VR | es |
dc.title | Investigating a cinematic virtual reality narrative framework for screenwriting | es |
dc.type | info:eu-repo/semantics/article | es |
dc.identifier.doi | 10.1386/josc_00136_1 | es |
dc.rights.accessRights | info:eu-repo/semantics/embargoedAccess | es |
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