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Smart data at play: improving accessibility in the urban transport system

dc.contributor.authorCáceres, Paloma
dc.contributor.authorCuesta, Carlos E.
dc.contributor.authorVela, Belén
dc.contributor.authorCavero, José María
dc.contributor.authorSierra, Almudena
dc.date.accessioned2024-02-09T08:34:30Z
dc.date.available2024-02-09T08:34:30Z
dc.date.issued2019-08-16
dc.identifier.citationPaloma Cáceres, Carlos E. Cuesta, Belén Vela, José María Cavero & Almudena Sierra (2020) Smart data at play: improving accessibility in the urban transport system, Behaviour & Information Technology, 39:6, 681-694.es
dc.identifier.issn0144-929X
dc.identifier.urihttps://hdl.handle.net/10115/30165
dc.description.abstractHuman mobility is one of the most important concerns in smart city initiatives and is especially relevant when combined with accessibility issues. This paper describes work in the context of the Access@City Research Project, which seeks to improve the accessibility in the public transport system by using available information (open data, semantic-aware knowledge) provided by transport organizations. However, these organizations provide partial data, and a lot of information is still available only on their websites, or simply does not exist. This absence can be tackled using a playful approach - the use of gaming apps to obtain and update accessibility information. In this paper, we describe the use of a hybrid reality game (HRG) to enrich information regarding the accessibility of subway stations. In turn, the player improves her score, which is included as part of the game. The correlation between these observations is able to provide, in a relatively short time, an accurate description of the accessibility of these stations. In summary, this playful approach makes it possible to recover a set of accessibility data that ultimately provide these smart capabilities, which are the core of this “accessible city” endeavour.es
dc.language.isoenges
dc.publisherTaylor and Francises
dc.rightsAttribution-NonCommercial 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/*
dc.subjectSmart cityes
dc.subjectCrowdsourcinges
dc.subjectGamificationes
dc.subjectSmart dataes
dc.titleSmart data at play: improving accessibility in the urban transport systemes
dc.typeinfo:eu-repo/semantics/articlees
dc.identifier.doi10.1080/0144929X.2019.1652852es
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses


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Attribution-NonCommercial 4.0 InternacionalExcept where otherwise noted, this item's license is described as Attribution-NonCommercial 4.0 Internacional