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DesignScrum–An agility educational resource powered by creativity

dc.contributor.authorVillarrubia, Carlos
dc.contributor.authorVara, Juan Manuel
dc.contributor.authorGranada, David
dc.contributor.authorGómez-Macías, Cristian
dc.contributor.authorPérez-Blanco, Francisco Javier
dc.date.accessioned2024-02-28T12:23:00Z
dc.date.available2024-02-28T12:23:00Z
dc.date.issued2023
dc.identifier.citationVillarrubia C, Vara JM, Granada D, Gómez-Macías C, Pérez-Blanco FJ. DesignScrum–An agility educational resource powered by creativity. Softw Pract Exper. 2024; 1-25. doi: 10.1002/spe.3308es
dc.identifier.issn1097-024X
dc.identifier.urihttps://hdl.handle.net/10115/30724
dc.descriptionThis research has been partially funded by the Regional Government of Madrid under the FORTE-CM (S2018/TCS-4314) project and the SERDIGITAL (PID2020-117244RB-100) project, financed by the Spanish Ministry of Economy, Industry and Competitiveness.es
dc.description.abstractAgile methods have been widely adopted by the industry and its teaching hasseen a surge, particularly in the software development field. However, thesemethods have a number of limitations which affect product outcomes, such asthefactthatmanysoftwaredevelopmentcompaniesnowuseScrumtogetdevel-opers to work without interruption between iterations, rather than to maintaina sustainable rhythm. Agile experts have stated the importance of incorporat-ing creativity into Scrum, and although there are several agile resources thathelp with the learning process, it seems essential to approach such learningfrom a practical point of view. Furthermore, none of these resources introducecreativity. In this paper, we present an educational resource in the form of aserious game that allows you to acquire all the key concepts of agile and cre-ative methods. The game is based on the use of LEGO pieces to simulate a realproject, applying the key concepts of the Scrum and Design Thinking frame-works in a gamified way. It was assessed in a professional training centre ofcomputer science by using surveys through which participants evaluated theirprevious knowledge of agile and creativity methods. We analysed the improve-ment of these competences, as well as the general level of satisfaction with thegame. After the game, the results showed that the participants’ knowledge of theScrum and Design Thinking frameworks had improved and that they were verysatisfied with the whole experience.es
dc.language.isoenges
dc.publisherWileyes
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectSagilees
dc.subjectcreativityes
dc.subjectdesign thinkinges
dc.subjecteducationes
dc.subjectgamificationes
dc.subjectscrumes
dc.titleDesignScrum–An agility educational resource powered by creativityes
dc.typeinfo:eu-repo/semantics/articlees
dc.identifier.doi10.1002/spe.3308es
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses


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Attribution-NonCommercial-NoDerivatives 4.0 InternacionalExcept where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 Internacional