Service design through the emotional mechanics of gamification and value co-creation: a user experience analysis
dc.contributor.author | Martín-Peña, María Luz | |
dc.contributor.author | García-Magro, Cristina | |
dc.contributor.author | Sánchez López, José María | |
dc.date.accessioned | 2023-12-15T11:03:59Z | |
dc.date.available | 2023-12-15T11:03:59Z | |
dc.date.issued | 2023-02-13 | |
dc.description.abstract | Service design is a practice-based discipline developed as a co-creative and human-centred view of service-dominant logic (S-D logic). In the literature, operationalisation of S-D logic requires integration with other approaches that encourage continued interactions with users through the evolution of the design process. The emotional mechanics of gamification can facilitate these interactions, creating a conducive environment for value co-creation. We address the problematization of service design and try to operationalize SD logic as a theoretical framework. The emotional mechanics of gamification and the value co-creation are antecedents of service design. The aim of this study is to analyse the impact of the emotional mechanics of gamification in service design to foster co-creation experiences. Value co-creation is included as a mediating variable in the relationship between the emotional mechanics of gamification and service design. A quantitative approach through structural equation modelling was applied. Simple random sampling and a self-administered questionnaire were used to gather data from 390 users of gamified sports applications. The study contributes to the literature on service design, gamification and value co-creation by proposing and validating a theoretical framework based on a mix of human-centred design and value-co-creation. It can also be applied as a practical tool in customer engagement. | es |
dc.identifier.citation | Mª Luz Martín-Peña, Cristina García-Magro & José María Sánchez-López (2023) Service design through the emotional mechanics of gamification and value co-creation: a user experience analysis, Behaviour & Information Technology, DOI: 10.1080/0144929X.2023.2177823 | es |
dc.identifier.doi | 10.1080/0144929X.2023.2177823 | es |
dc.identifier.issn | 0144-929X | |
dc.identifier.uri | https://hdl.handle.net/10115/27302 | |
dc.language.iso | eng | es |
dc.publisher | Taylor and Francis Group | es |
dc.rights | Attribution-NonCommercial 4.0 Internacional | * |
dc.rights.accessRights | info:eu-repo/semantics/embargoedAccess | es |
dc.rights.uri | http://creativecommons.org/licenses/by-nc/4.0/ | * |
dc.subject | service design | es |
dc.subject | value co-creation | es |
dc.subject | user experience | es |
dc.subject | emotional mechanics of gamification | es |
dc.subject | service-dominant logic | es |
dc.title | Service design through the emotional mechanics of gamification and value co-creation: a user experience analysis | es |
dc.type | info:eu-repo/semantics/article | es |
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