Immersive Environments and Virtual Reality: Systematic Review and Advances in Communication, Interaction and Simulation
dc.contributor.author | Rubio Tamayo, Jose Luis | |
dc.contributor.author | Gertrudix Barrio, Manuel | |
dc.contributor.author | García García, Francisco | |
dc.date.accessioned | 2024-02-01T07:53:29Z | |
dc.date.available | 2024-02-01T07:53:29Z | |
dc.date.issued | 2017-09-27 | |
dc.description.abstract | Today, virtual reality and immersive environments are lines of research which can be applied to numerous scientific and educational domains. Immersive digital media needs new approaches regarding its interactive and immersive features, which means the design of new narratives and relationships with users. Additionally, ICT (information and communication theory) evolves through more immersive and interactive scenarios, it being necessary to design and conceive new forms of representing information and improving users’ interaction with immersive environments. Virtual reality and technologies associated with the virtuality continuum, such as immersive and digital environments, are emerging media. As a medium, this approach may help to build and represent ideas and concepts, as well as developing new languages. This review analyses the cutting-edge expressive, interactive and representative potential of immersive digital technologies. It also considers future possibilities regarding the evolution of these immersive technologies, such as virtual reality, in coming years, in order to apply them to diverse scientific, artistic or informational and educational domains. We conclude that virtual reality is an ensemble of technological innovations, but also a concept, and propose models to link it with the latest in other domains such as UX (user experience), interaction design. This concept can help researchers and developers to design new experiences and conceive new expressive models that can be applied to a wide range of scientific lines of research and educational dynamics. | es |
dc.identifier.citation | Rubio-Tamayo, J.L.; Gertrudix Barrio, M.; García García, F. Immersive Environments and Virtual Reality: Systematic Review and Advances in Communication, Interaction and Simulation. Multimodal Technol. Interact. 2017, 1, 21. https://doi.org/10.3390/mti1040021 | es |
dc.identifier.doi | 10.3390/mti1040021 | es |
dc.identifier.issn | 2414-4088 | |
dc.identifier.uri | https://hdl.handle.net/10115/29392 | |
dc.language.iso | eng | es |
dc.publisher | Multimodal Technologies and Interaction | es |
dc.rights | Atribución 4.0 Internacional | * |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | es |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | * |
dc.subject | virtual reality | es |
dc.subject | immersive environments | es |
dc.subject | interaction design | es |
dc.subject | information and communication technologies | es |
dc.subject | virtual environments | es |
dc.subject | computer graphics | es |
dc.subject | interactive technologies | es |
dc.subject | visualisation techniques | es |
dc.title | Immersive Environments and Virtual Reality: Systematic Review and Advances in Communication, Interaction and Simulation | es |
dc.type | info:eu-repo/semantics/article | es |
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