Effects of Virtual Reality on Cardiac Rehabilitation Programs for Ischemic Heart Disease: A Randomized Pilot Clinical Trial

dc.contributor.authorGarcía-Bravo, Sara
dc.contributor.authorCano-de-la-Cuerda, Roberto
dc.contributor.authorDomínguez-Paniagua, Joaquín
dc.contributor.authorCampuzano-Ruiz, Raquel
dc.contributor.authorBarreñada-Copete, Estrella
dc.contributor.authorLópez-Navas, María Jesus
dc.contributor.authorAraújo-Narváez, Aurora
dc.contributor.authorGarcía-Bravo, Cristina
dc.contributor.authorFlorez-García, Mariano Tomás
dc.contributor.authorBotas-Rodríguez, Javier
dc.contributor.authorCuesta-Gómez, Alicia
dc.date.accessioned2024-01-30T12:28:30Z
dc.date.available2024-01-30T12:28:30Z
dc.date.issued2020-11-16
dc.description.abstract(1) Background: The aim of the present study was to determine the effects of a virtual reality (VR) program, as a complementary tool to a conventional cardiac rehabilitation (CR) program in phase II of patients with ischemic heart disease compared to a conventional treatment group. (2) Methods: A single blinded randomized clinical trial was conducted. The patients were randomized to a control group (CG) or an experimental group (EG). The EG carried out a training based on VR of aerobic exercise using the XBOX ONE console and Kinect sensor. Ergometry, metabolic equivalents (METS), Functional Independence Measure, 6-min walk test (6MWT), the Short Form Health Survey-36 Questionnaire (SF-36), the Beck Depression Inventory-II, and the degree of satisfaction and adherence to treatment were used as outcome measures. (3) Results: Our results showed no statistically significant differences between the two groups. Statistical analysis within group for the EG showed statistically significant changes in the variables HR final ergometry, ergometry minutes, % ergometry, METS, final HR 6MWT, 6MWT distance, 6MWT number of laps, and for the SF-36 and Beck Depression Inventory-II. (4) Conclusion: A VR-based video game program, as an adjunct tool to a CR program, showed improvements in ergometry, METS, resistance to fatigue and health-related quality of life with excellent adherence and satisfaction perceived by patients with ischemic heart disease in phase II.es
dc.identifier.doi10.3390/ijerph17228472es
dc.identifier.issn1660-4601
dc.identifier.urihttps://hdl.handle.net/10115/29254
dc.language.isoenges
dc.publisherInternational journal of environmental research and public health (MDPI)es
dc.rightsCC BY 4.0
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/deed.es
dc.subjectcardiac rehabilitationes
dc.subjectischemic heart diseasees
dc.subjectphysical exercisees
dc.subjectvideo consoleses
dc.subjectvideo gameses
dc.subjectvirtual realityes
dc.titleEffects of Virtual Reality on Cardiac Rehabilitation Programs for Ischemic Heart Disease: A Randomized Pilot Clinical Triales
dc.typeinfo:eu-repo/semantics/articlees

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