Effects of Virtual Reality on Cardiac Rehabilitation Programs for Ischemic Heart Disease: A Randomized Pilot Clinical Trial
dc.contributor.author | García-Bravo, Sara | |
dc.contributor.author | Cano-de-la-Cuerda, Roberto | |
dc.contributor.author | Domínguez-Paniagua, Joaquín | |
dc.contributor.author | Campuzano-Ruiz, Raquel | |
dc.contributor.author | Barreñada-Copete, Estrella | |
dc.contributor.author | López-Navas, María Jesus | |
dc.contributor.author | Araújo-Narváez, Aurora | |
dc.contributor.author | García-Bravo, Cristina | |
dc.contributor.author | Florez-García, Mariano Tomás | |
dc.contributor.author | Botas-Rodríguez, Javier | |
dc.contributor.author | Cuesta-Gómez, Alicia | |
dc.date.accessioned | 2024-01-30T12:28:30Z | |
dc.date.available | 2024-01-30T12:28:30Z | |
dc.date.issued | 2020-11-16 | |
dc.description.abstract | (1) Background: The aim of the present study was to determine the effects of a virtual reality (VR) program, as a complementary tool to a conventional cardiac rehabilitation (CR) program in phase II of patients with ischemic heart disease compared to a conventional treatment group. (2) Methods: A single blinded randomized clinical trial was conducted. The patients were randomized to a control group (CG) or an experimental group (EG). The EG carried out a training based on VR of aerobic exercise using the XBOX ONE console and Kinect sensor. Ergometry, metabolic equivalents (METS), Functional Independence Measure, 6-min walk test (6MWT), the Short Form Health Survey-36 Questionnaire (SF-36), the Beck Depression Inventory-II, and the degree of satisfaction and adherence to treatment were used as outcome measures. (3) Results: Our results showed no statistically significant differences between the two groups. Statistical analysis within group for the EG showed statistically significant changes in the variables HR final ergometry, ergometry minutes, % ergometry, METS, final HR 6MWT, 6MWT distance, 6MWT number of laps, and for the SF-36 and Beck Depression Inventory-II. (4) Conclusion: A VR-based video game program, as an adjunct tool to a CR program, showed improvements in ergometry, METS, resistance to fatigue and health-related quality of life with excellent adherence and satisfaction perceived by patients with ischemic heart disease in phase II. | es |
dc.identifier.doi | 10.3390/ijerph17228472 | es |
dc.identifier.issn | 1660-4601 | |
dc.identifier.uri | https://hdl.handle.net/10115/29254 | |
dc.language.iso | eng | es |
dc.publisher | International journal of environmental research and public health (MDPI) | es |
dc.rights | CC BY 4.0 | |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | es |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/deed.es | |
dc.subject | cardiac rehabilitation | es |
dc.subject | ischemic heart disease | es |
dc.subject | physical exercise | es |
dc.subject | video consoles | es |
dc.subject | video games | es |
dc.subject | virtual reality | es |
dc.title | Effects of Virtual Reality on Cardiac Rehabilitation Programs for Ischemic Heart Disease: A Randomized Pilot Clinical Trial | es |
dc.type | info:eu-repo/semantics/article | es |
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