Insights into usability, academic outcomes, and emotional responses in an AR-Interactive learning environment

dc.contributor.authorÁlvarez Marín, Alejandro
dc.contributor.authorParedes Velasco, Maximiliano
dc.contributor.authorVelázquez Iturbide, J. Ángel
dc.contributor.authorPalma Chilla, Luis
dc.date.accessioned2025-04-30T12:07:40Z
dc.date.available2025-04-30T12:07:40Z
dc.date.issued2024-12-17
dc.descriptionThis study explores the potential of Augmented Reality (AR) in enhancing academic performance in electronics education, particularly in understanding electricity. The research involved 64 students in an electromagnetism laboratory, divided into an experimental group using an AR app and a control group engaging in traditional laboratory methods. The AR app, developed specifically for this study, was evaluated for usability using the System Usability Scale (SUS) and for emotional impact using the Achievement Emotions Questionnaire (AEQ). Knowledge was measured through tests on theoretical topics and practical exercises before and after the laboratory sessions. Results indicate that AR significantly improves academic performance and emotional responses. A correlation was found between the usability of the AR app and students’ emotional experiences, suggesting that ease of use and intuitive design are crucial for eliciting positive emotional responses, which are instrumental in enhancing learning outcomes. The study underscores AR's efficacy in fostering a more engaging and effective learning environment in electronics education. In conclusion, the study provides valuable insights into the role of AR in education, demonstrating its potential as a tool for improving academic performance and enriching the emotional and experiential aspects of learning.
dc.description.abstractThis study explores the potential of Augmented Reality (AR) in enhancing academic performance in electronics education, particularly in understanding electricity. The research involved 64 students in an electromagnetism laboratory, divided into an experimental group using an AR app and a control group engaging in traditional laboratory methods. The AR app, developed specifically for this study, was evaluated for usability using the System Usability Scale (SUS) and for emotional impact using the Achievement Emotions Questionnaire (AEQ). Knowledge was measured through tests on theoretical topics and practical exercises before and after the laboratory sessions. Results indicate that AR significantly improves academic performance and emotional responses. A correlation was found between the usability of the AR app and students’ emotional experiences, suggesting that ease of use and intuitive design are crucial for eliciting positive emotional responses, which are instrumental in enhancing learning outcomes. The study underscores AR's efficacy in fostering a more engaging and effective learning environment in electronics education. In conclusion, the study provides valuable insights into the role of AR in education, demonstrating its potential as a tool for improving academic performance and enriching the emotional and experiential aspects of learning.
dc.identifier.citationÁlvarez-Marín, A., Paredes-Velasco, M., Velázquez-Iturbide, J. Á., & Palma-Chilla, L. (2024). Insights into usability, academic outcomes, and emotional responses in an AR-Interactive learning environment. Interactive Learning Environments, 1–15. https://doi.org/10.1080/10494820.2024.2440862
dc.identifier.doidoi.org/10.1080/10494820.2024.2440862
dc.identifier.issn1049-4820
dc.identifier.urihttps://hdl.handle.net/10115/84877
dc.language.isoen
dc.publisherTaylor & Francis
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rights.accessRightsinfo:eu-repo/semantics/embargoedAccess
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectEmotions
dc.subjectUsability
dc.subjectLaboratory
dc.subjectElectronics
dc.titleInsights into usability, academic outcomes, and emotional responses in an AR-Interactive learning environment
dc.typeArticle

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