RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Video
dc.contributor.author | WANG, JIAYI | |
dc.contributor.author | MUELLER, FRANZISKA | |
dc.contributor.author | BERNARD, FLORIAN | |
dc.contributor.author | SORLI, SUZANNE | |
dc.contributor.author | SOTNYCHENKO, OLEKSANDR | |
dc.contributor.author | QIAN, NENG | |
dc.contributor.author | OTADUY, MIGUEL A. | |
dc.contributor.author | CASAS, DAN | |
dc.contributor.author | THEOBALT, CHRISTIAN | |
dc.date.accessioned | 2021-04-19T11:04:23Z | |
dc.date.available | 2021-04-19T11:04:23Z | |
dc.date.issued | 2020 | |
dc.description | TouchDesign (M1792) | es |
dc.description | © 2020 Copyright held by the owner/author(s). Publication rights licensed to ACM. This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in ACM Transactions on Graphics, https://doi.org/10.1145/3414685.3417852. | |
dc.description.abstract | Tracking and reconstructing the 3D pose and geometry of two hands in interaction is a challenging problem that has a high relevance for several human-computer interaction applications, including AR/VR, robotics, or sign language recognition. Existing works are either limited to simpler tracking settings (e.g., considering only a single hand or two spatially separated hands), or rely on less ubiquitous sensors, such as depth cameras. In contrast, in this work we present the first real-time method for motion capture of skeletal pose and 3D surface geometry of hands from a single RGB camera that explicitly considers close interactions. In order to address the inherent depth ambiguities in RGB data, we propose a novel multi-task CNN that regresses multiple complementary pieces of information, including segmentation, dense matchings to a 3D hand model, and 2D keypoint positions, together with newly proposed intra-hand relative depth and inter-hand distance maps. These predictions are subsequently used in a generative model fitting framework in order to estimate pose and shape parameters of a 3D hand model for both hands. We experimentally verify the individual components of our RGB two-hand tracking and 3D reconstruction pipeline through an extensive ablation study. Moreover, we demonstrate that our approach offers previously unseen two-hand tracking performance from RGB, and quantitatively and qualitatively outperforms existing RGB-based methods that were not explicitly designed for two-hand interactions. Moreover, our method even performs on-par with depth-based real-time methods. | es |
dc.identifier.citation | ACM Trans. Graph., Vol. 39, No. 6, Article 218. Publication date: December 2020 | es |
dc.identifier.doi | 10.1145/3414685.3417852 | es |
dc.identifier.issn | 1557-7368 | |
dc.identifier.uri | http://hdl.handle.net/10115/17670 | |
dc.language.iso | eng | es |
dc.publisher | Association for Computing Machinery (ACM) | es |
dc.relation.projectID | TouchDesign (M1792) | es |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | es |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | hand tracking | es |
dc.subject | hand pose estimation | es |
dc.subject | hand reconstruction | es |
dc.subject | two hands | es |
dc.subject | monocular RGB | es |
dc.subject | RGB video | es |
dc.subject | computing methodologies | es |
dc.subject | Computer vision | es |
dc.subject | Neural networks | es |
dc.title | RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Video | es |
dc.type | info:eu-repo/semantics/article | es |
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