Game-Based Learning with Augmented Reality for History Education

dc.contributor.authorLÁZARO CARRASCOSA, CARLOS
dc.contributor.authorPALOMERO ILARDIA, IRENE MAGDALENA
dc.contributor.authorPAREDES VELASCO, MAXIMILIANO
dc.contributor.authorNAVARRO GARCÍA-SUELTO, MARÍA DEL CARMEN
dc.date.accessioned2025-01-29T11:19:46Z
dc.date.available2025-01-29T11:19:46Z
dc.date.issued2024
dc.description.abstractOne of the fundamental aspects of history teaching is the chronology of important events and facts that have occurred. However, this involves an effort of memorization that produces rejection in students, affecting their learning outcomes. This article describes an experience with Primary and Secondary students using Augmented Reality with gamification in timeline activities to learn a course of History. The results show that there was improvement in learning in several aspects: chronologically situate several events in relation to BC and AD, relate different historical events to ages in History, and sort important historical milestones. In addition, it was found that students experienced positive emotions during the experience such as joy, curiosity, and interest.
dc.identifier.doi10.1109/RITA.2024.3368348
dc.identifier.issn1932-8540
dc.identifier.urihttps://hdl.handle.net/10115/68817
dc.language.isoen
dc.publisherRevista IEEE Revista Iberoamericana de Tecnologías del Aprendizaje
dc.rights.accessRightsinfo:eu-repo/semantics/embargoedAccess
dc.subjectCT
dc.subjectaugmented reality
dc.subjectgame based learning (GBL)
dc.subjectinnovation in history learning
dc.subjectlearning difficulties
dc.titleGame-Based Learning with Augmented Reality for History Education
dc.typeArticle

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