Augmented reality with algorithm animation and their effect on students’ emotions
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Fecha
2022
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Springer
Resumen
Algorithm animations are a resource that assists in learning algorithms by visually displaying
the behavior of an algorithm at a higher level of abstraction than source code. On the other
hand, augmented reality is a technology that allows extending visible reality in a mobile
device, which can result in greater emotional well-being for the student. However, it is not
clear how to integrate algorithm animations with augmented reality. The article makes two
contributions to this concern. On the one hand, we describe an architecture that allows
generating interactive algorithm animations, integrating them appropriately in the context of
immersive augmented reality. This way the user can watch the source code of the algorithm,
augmented with textual explanations, visualizations and animations of its behavior. We
illustrate the use of the architecture by instantiating it to the well-known Dijkstra’s algorithm,
resulting in an augmented reality tool that generates text, 2D and 3D visualizations. On the
other hand, the influence of the tool on the user’s emotions has been studied by conducting
an experience with face-to-face and online students. The results show that, with the joint use
of augmented reality and visualizations, the students: experienced significantly more positive than negative emotions, experienced more agitation and stimulation than inactivity or
calm, enjoyed as much as they expected, and their feeling of boredom decreased during the
experience. However, students felt anxiety from the beginning and it increased with the use
of augmented reality. The study also found that the face-to-face or online learning model
influences emotions and learning outcomes with augmented reality.
Descripción
Acknowledgements
This work has been funded by e-Madrid-CM of CAM (ref. S2018/TCS-4307), and the Structural Funds (FSE and FEDER).
Funding
Open Access funding provided thanks to the CRUE-CSIC agreement with Springer Nature.
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Citación
Paredes-Velasco, M., Velázquez-Iturbide, J.Á. & Gómez-Ríos, M. Augmented reality with algorithm animation and their effect on students’ emotions. Multimed Tools Appl 82, 11819–11845 (2023). https://doi.org/10.1007/s11042-022-13679-1
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