Abstract
When we interact with fluid media, e.g., with our hands, we experience a spatially and temporally varying pressure field on our skin, which depends on the density and viscosity of the fluid, as well as the relative motion between our hands and the surrounding flow. Ultrasound phased arrays stimulate skin in mid air by controlling pressure waves at particular spatial locations. In this work, we explore the connection between the pressure-based stimulation of ultrasound haptics and the actual pressure field experienced when interacting with fluid media, to devise a novel algorithm for ultrasoundbasedrenderingoftactileinteractionwithfluids.Ouralgorithm extracts the target pressure field on a virtual hand from an interactive fluid simulation, and formulates the computation of the rendered pressure as an optimization problem. We have designed an efficient solver for this optimization problem, and we show results of interactive experiments with several fluid simulations.
Journal Title
Journal ISSN
Volume Title
Publisher
IEEE World Haptics Conference (WHC)
Date
Description
Conference: 2019 IEEE World Haptics Conference (WHC)
Keywords
Citation
in proceedings, Barreiro, Héctor and Sinclair, Stephen and Otaduy, Miguel, year 2019, month 07, 521-526 Ultrasound Rendering of Tactile Interaction with Fluids, 10.1109/WHC.2019.8816137
Collections
Endorsement
Review
Supplemented By
Referenced By
Document viewer
Select a file to preview:
Reload



