Digital Educational Escape Room Analysis Using Learning Styles
dc.contributor.author | Borrás-Gené, Oriol | |
dc.contributor.author | Montes Diez, Raquel | |
dc.contributor.author | Macías Guillén, Almudena | |
dc.date.accessioned | 2024-02-12T08:32:54Z | |
dc.date.available | 2024-02-12T08:32:54Z | |
dc.date.issued | 2022 | |
dc.description.abstract | Teachers often need to adapt their teaching methodologies in order to overcome possible limitations and ensure that education does not lose quality in the face of different scenarios that may arise in the educational environment, which are not always the most desirable. Techniques such as the Educational Escape Room (ERE) in higher education, are taking a great increase due to its popularity among young people as a leisure activity. This study shows an educational research based on the application of a Digital Educational Escape Room (DEER) to respond to the limitations of hybrid teaching with students divided between the classroom and their homes. Through the analysis of a control group, with a traditional lecture class, and an experimental group with the use of a pretest and a posttest, with the addition of studying the different learning styles of the students in each group, interesting results and conclusions have been obtained that offer a replicability of this technique for other fields and educational modalities. | es |
dc.identifier.citation | Borrás-Gené, O.; Díez, R.M.; Macías-Guillén, A. Digital Educational Escape Room Analysis Using Learning Styles. Information 2022, 13, 522. https://doi.org/10.3390/info13110522 | es |
dc.identifier.doi | 10.3390/info13110522 | es |
dc.identifier.issn | 20782489 | |
dc.identifier.uri | https://hdl.handle.net/10115/30358 | |
dc.language.iso | eng | es |
dc.publisher | MDPI | es |
dc.rights | Atribución 4.0 Internacional | * |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | es |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | * |
dc.subject | higher education | es |
dc.subject | computer assisted learning; educational games | es |
dc.subject | educational innovation | es |
dc.subject | educational escape room | es |
dc.subject | learning styles | es |
dc.title | Digital Educational Escape Room Analysis Using Learning Styles | es |
dc.type | info:eu-repo/semantics/article | es |
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