AntBot: Ant Colonies for Video Games
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2012
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The video game industry is an emerging market
which continues to expand. From its early beginning, developers
have focused mainly on sound and graphical applications, paying
less attention to developing game bots or other kinds of nonplayer characters (NPCs). However, recent advances in artificial
intelligence offer the possibility of developing game bots which
are dynamically adjustable to several difficulty levels as well as
variable game environments. Previous works reveal a lack of
swarm intelligence approaches to develop these kinds of agents.
Considering the potential of particle swarm optimization due to
its emerging properties and self-adaptation to dynamic environments, further investigation into this field must be undertaken.
This research focuses on developing a generic framework based on
swarm intelligence, and in particular on ant colony optimization,
such as it allows general implementation of real-time bots that
work over dynamic game environments. The framework has
been adapted to allow the implementation of intelligent agents
for the classical game Ms. Pac-Man. These were trialed at the
Ms. Pac-Man competitions held during the 2011 International
Congress on Evolutionary Computation.
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Recio, Gustavo & Martín, Emilio & Estébanez, César & Sáez, Yago. (2012). AntBot: Ant Colonies for Video Games. IEEE Transactions on Computational Intelligence and AI in Games. 2. 295 - 308. 10.1109/TCIAIG.2012.2212194.