3DGStrands: Personalized 3D Gaussian splatting for realistic hair representation and animation

dc.contributor.authorDominguez-Elvira, Henar
dc.contributor.authorAlfonso-Arsuaga, Mario
dc.contributor.authorBarrueco-Garcia, Ana
dc.contributor.authorComino-Trinidad, Marc
dc.date.accessioned2025-08-01T10:23:10Z
dc.date.available2025-08-01T10:23:10Z
dc.date.issued2025-10
dc.descriptionFunded by the European Union Framework Program, Horizon Europe GA#101059999. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union. Neither the European Union nor the granting authority can be held responsible for them. This work was funded in part by the Spanish Ministry of Science, Innovation and Universities (MCIN/AEI/10.13039/501100011033). Dr. Marc Comino-Trinidad was partially supported by the Universidad Rey Juan Carlos through the Distinguished Researcher position INVESDIST-04 under the call from 17/12/2020. We would like to thank Marcos Ernesto García Muñoz and Lorenzo Costábile Domínguez for their invaluable assistance throughout the preparation of this article.
dc.description.abstractWe introduce a novel method for generating a personalized 3D Gaussian Splatting (3DGS) hair representation from an unorganized set of photographs. Our approach begins by leveraging an out-of-the-shelf method to estimate a strand-organized point cloud representation of the hair. This point cloud serves as the foundation for constructing a 3DGS model that accurately preserves the hair’s geometric structure while visually fitting the appearance in the photographs. Our model seamlessly integrates with the standard 3DGS rendering pipeline, enabling efficient volumetric rendering of complex hairstyles. Furthermore, we demonstrate the versatility of our approach by applying the Material Point Method (MPM) to simulate realistic hair physics directly on the 3DGS model, achieving lifelike hair animation. To the best of our knowledge, this is the first method to simulate hair dynamics within a 3DGS model. This work paves the way for future research that can leverage the flexible nature of 3DGS to fit more complex hair material models or enable physics properties estimation through dynamic tracking.
dc.identifier.citationHenar Dominguez-Elvira, Mario Alfonso-Arsuaga, Ana Barrueco-Garcia, Marc Comino-Trinidad, 3DGStrands: Personalized 3D Gaussian splatting for realistic hair representation and animation, Computers & Graphics, Volume 131, 2025, 104261, ISSN 0097-8493, https://doi.org/10.1016/j.cag.2025.104261
dc.identifier.doihttps://doi.org/10.1016/j.cag.2025.104261
dc.identifier.issn0097-8493 (print)
dc.identifier.issn1873-7684 (online)
dc.identifier.urihttps://hdl.handle.net/10115/97577
dc.language.isoen
dc.publisherElsevier
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectPhotorealistic rendering
dc.subjectHair rendering
dc.subjectHair animation
dc.subjectReal-time rendering
dc.title3DGStrands: Personalized 3D Gaussian splatting for realistic hair representation and animation
dc.typeArticle

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