Abstract
Natural interaction with virtual objects relies on two major technology components: hand tracking and hand-object physics
simulation. There are functional solutions for these two components, but their hand representations may differ in size and skeletal
morphology, hence making the connection non-trivial. In this paper, we introduce a pose retargeting strategy to connect the tracked and
simulated hand representations, and we have formulated and solved this hand retargeting as an optimization problem. We have also
carried out a user study that demonstrates the effectiveness of our approach to enable fine manipulations that are slow and awkward
with na¨ıve approaches.
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GMRV Publications
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Citation
GMRV Publications Fine Virtual Manipulation with Hands of Different Sizes Suzanne Sorli, Dan Casas, Mickeal Verschoor, Ana Tajadura-Jiménez, Miguel A. Otaduy Proc. of the International Symposium on Mixed and Augmented Reality (ISMAR) - 2021



