Abstract

Natural interaction with virtual objects relies on two major technology components: hand tracking and hand-object physics simulation. There are functional solutions for these two components, but their hand representations may differ in size and skeletal morphology, hence making the connection non-trivial. In this paper, we introduce a pose retargeting strategy to connect the tracked and simulated hand representations, and we have formulated and solved this hand retargeting as an optimization problem. We have also carried out a user study that demonstrates the effectiveness of our approach to enable fine manipulations that are slow and awkward with na¨ıve approaches.
Loading...

Quotes

plumx
0 citations in WOS
0 citations in

Journal Title

Journal ISSN

Volume Title

Publisher

GMRV Publications

Date

Description

Keywords

Citation

GMRV Publications Fine Virtual Manipulation with Hands of Different Sizes Suzanne Sorli, Dan Casas, Mickeal Verschoor, Ana Tajadura-Jiménez, Miguel A. Otaduy Proc. of the International Symposium on Mixed and Augmented Reality (ISMAR) - 2021

Endorsement

Review

Supplemented By

Referenced By

Statistics

Views
Downloads

Bibliographic managers