Educational Breakout Based on Star Wars for Learning the History of Spanish Sign Language

dc.contributor.authorMoreno-Rodriguez, Ricardo
dc.contributor.authorDiaz-Vega, Miriam
dc.contributor.authorLópez-Bastías, José Luís
dc.contributor.authorEspada-Chavarría, Rosa
dc.date.accessioned2024-07-08T08:21:55Z
dc.date.available2024-07-08T08:21:55Z
dc.date.issued2023-02-06
dc.descriptionAlthough educational breakout has been implemented in pre-university stages, there is little evidence in subjects related to history in postsecondary levels. The aim of this paper was to present the results obtained after implementing an educational breakout, under the premises of Universal Design for Learning, in a history subject that belongs to the university degree in Spanish Sign Language and Deaf Community. A descriptive and comparative ex post facto study (N = 59) was developed to quantify the impact of an educational breakout activity on the students’ commitment, establishing a pre- and post-comparison. Significant differences were found with respect to the perception of the speed of the passage of time and with respect to sustained attention, where there was a statistically significant difference between the time before and the time after the educational breakout. The predisposition of university students to participate in gamified or game-based activities was positive and in subjects such as history, and offers good results, both attitudinal and learning.es
dc.description.abstractAlthough educational breakout has been implemented in pre-university stages, there is little evidence in subjects related to history in postsecondary levels. The aim of this paper was to present the results obtained after implementing an educational breakout, under the premises of Universal Design for Learning, in a history subject that belongs to the university degree in Spanish Sign Language and Deaf Community. A descriptive and comparative ex post facto study (N = 59) was developed to quantify the impact of an educational breakout activity on the students’ commitment, establishing a pre- and post-comparison. Significant differences were found with respect to the perception of the speed of the passage of time and with respect to sustained attention, where there was a statistically significant difference between the time before and the time after the educational breakout. The predisposition of university students to participate in gamified or game-based activities was positive and in subjects such as history, and offers good results, both attitudinal and learning.es
dc.identifier.citationMoreno-Rodriguez, R.; Lopez-Bastias, J.L.; Diaz-Vega, M.; Espada-Chavarria, R. Educational Breakout Based on StarWars for Learning the History of Spanish Sign Language. Information 2023, 14(2), 96. https://doi.org/10.3390/info14020096es
dc.identifier.doi10.3390/info14020096es
dc.identifier.issn2078-2489
dc.identifier.urihttps://hdl.handle.net/10115/37084
dc.language.isoenges
dc.publisherMDPIes
dc.rightsAttribution 4.0 International*
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/*
dc.subjecteducational breakoutes
dc.subjectactive methodologieses
dc.subjectuniversal design for learninges
dc.subjecthigher educationes
dc.titleEducational Breakout Based on Star Wars for Learning the History of Spanish Sign Languagees
dc.typeinfo:eu-repo/semantics/articlees

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