La gamificación en la enseñanza del patrimonio cultural en el Grado en Turismo
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2024
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Revista Hekademos
Resumen
Information and Communication Technologies (ICT) are an ideal tool for, through gamification, designing educational projects in training contexts outside the game. Gamification is a learning technique based on game strategies that allows students to learn playfully and actively. This work presents a proposal for educational innovation for learning the history of Madrid. This is aimed at students of a degree in Tourism, of the university master's degree in teacher training for secondary education and baccalaureate, special izing in hospitality and tourism, and professional training of high degree in guide, information, and tourist assistance. The project, centred on the city of Madrid, consists of several phases: 1) Presentation and task, with a test, which assesses Knowledge; 2) Process, where the students, through the formation of groups and gamification, must follow some clues and resources; 3) Exhibition, such as tour guides; 4) Reward, and 5) Evaluation. The project aims to facilitate learning in a fun and participatory way, encourage analy sis, dialogue and critical thinking and promote the development of digital skills to achieve a comprehen sive education under the 21st century.
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Fernández Laso, M. C., López Ronco, M. Ángeles, González-Besteiro, A. M. y Romero Calcerrada, R. (2024). La gamificación en la enseñanza del patrimonio cultural en el Grado en Turismo. Revista Educativa HEKADEMOS, (36), 11-25. https://www.hekademos.com/index.php/hekademos/article/view/88
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