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Immersive Environments and Virtual Reality: Systematic Review and Advances in Communication, Interaction and Simulation

dc.contributor.authorRubio Tamayo, Jose Luis
dc.contributor.authorGertrudix Barrio, Manuel
dc.contributor.authorGarcía García, Francisco
dc.date.accessioned2024-02-01T07:53:29Z
dc.date.available2024-02-01T07:53:29Z
dc.date.issued2017-09-27
dc.identifier.citationRubio-Tamayo, J.L.; Gertrudix Barrio, M.; García García, F. Immersive Environments and Virtual Reality: Systematic Review and Advances in Communication, Interaction and Simulation. Multimodal Technol. Interact. 2017, 1, 21. https://doi.org/10.3390/mti1040021es
dc.identifier.issn2414-4088
dc.identifier.urihttps://hdl.handle.net/10115/29392
dc.description.abstractToday, virtual reality and immersive environments are lines of research which can be applied to numerous scientific and educational domains. Immersive digital media needs new approaches regarding its interactive and immersive features, which means the design of new narratives and relationships with users. Additionally, ICT (information and communication theory) evolves through more immersive and interactive scenarios, it being necessary to design and conceive new forms of representing information and improving users’ interaction with immersive environments. Virtual reality and technologies associated with the virtuality continuum, such as immersive and digital environments, are emerging media. As a medium, this approach may help to build and represent ideas and concepts, as well as developing new languages. This review analyses the cutting-edge expressive, interactive and representative potential of immersive digital technologies. It also considers future possibilities regarding the evolution of these immersive technologies, such as virtual reality, in coming years, in order to apply them to diverse scientific, artistic or informational and educational domains. We conclude that virtual reality is an ensemble of technological innovations, but also a concept, and propose models to link it with the latest in other domains such as UX (user experience), interaction design. This concept can help researchers and developers to design new experiences and conceive new expressive models that can be applied to a wide range of scientific lines of research and educational dynamics.es
dc.language.isoenges
dc.publisherMultimodal Technologies and Interactiones
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectvirtual realityes
dc.subjectimmersive environmentses
dc.subjectinteraction designes
dc.subjectinformation and communication technologieses
dc.subjectvirtual environmentses
dc.subjectcomputer graphicses
dc.subjectinteractive technologieses
dc.subjectvisualisation techniqueses
dc.titleImmersive Environments and Virtual Reality: Systematic Review and Advances in Communication, Interaction and Simulationes
dc.typeinfo:eu-repo/semantics/articlees
dc.identifier.doi10.3390/mti1040021es
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses


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Atribución 4.0 InternacionalExcept where otherwise noted, this item's license is described as Atribución 4.0 Internacional