Abstract
We present a method to render virtual touch, such that the stimulus produced
by a tactile device on a user’s skin matches the stimulus computed in a virtual
environment simulation. To achieve this, we solve the inverse mapping
from skin stimulus to device configuration thanks to a novel optimization
algorithm. Within this algorithm, we use a device-skin simulation model
to estimate rendered stimuli, we account for trajectory-dependent effects
efficiently by decoupling the computation of the friction state from the optimization
of device configuration, and we accelerate computations using a
neural-network approximation of the device-skin model. Altogether, we enable
real-time tactile rendering of rich interactions including smooth rolling,
but also contact with edges, or frictional stick-slip motion. We validate our
algorithm both qualitatively through user experiments, and quantitatively
on a BioTac biomimetic finger sensor.
Journal Title
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Association for Computing Machinery (ACM)
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© 2020 Association for Computing Machinery.
0730-0301/2020/7-ART1 $15.00
https://doi.org/10.1145/3386569.3392398
TouchDesign (M1792)
Citation
Mickeal Verschoor, Dan Casas, and Miguel A. Otaduy. 2020. Tactile Rendering Based on Skin Stress Optimization. ACM Trans. Graph. 39, 4, Article 1 (July 2020), 13 pages. https://doi.org/10.1145/3386569.3392398
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