Tactile Rendering Based on Skin Stress Optimization
Fecha
2020
Título de la revista
ISSN de la revista
Título del volumen
Editor
Association for Computing Machinery (ACM)
Enlace externo
Resumen
We present a method to render virtual touch, such that the stimulus produced
by a tactile device on a user’s skin matches the stimulus computed in a virtual
environment simulation. To achieve this, we solve the inverse mapping
from skin stimulus to device configuration thanks to a novel optimization
algorithm. Within this algorithm, we use a device-skin simulation model
to estimate rendered stimuli, we account for trajectory-dependent effects
efficiently by decoupling the computation of the friction state from the optimization
of device configuration, and we accelerate computations using a
neural-network approximation of the device-skin model. Altogether, we enable
real-time tactile rendering of rich interactions including smooth rolling,
but also contact with edges, or frictional stick-slip motion. We validate our
algorithm both qualitatively through user experiments, and quantitatively
on a BioTac biomimetic finger sensor.
Descripción
© 2020 Association for Computing Machinery.
0730-0301/2020/7-ART1 $15.00
https://doi.org/10.1145/3386569.3392398
TouchDesign (M1792)
Palabras clave
Citación
Mickeal Verschoor, Dan Casas, and Miguel A. Otaduy. 2020. Tactile Rendering Based on Skin Stress Optimization. ACM Trans. Graph. 39, 4, Article 1 (July 2020), 13 pages. https://doi.org/10.1145/3386569.3392398
Colecciones

Excepto si se señala otra cosa, la licencia del ítem se describe como Attribution-NonCommercial-NoDerivatives 4.0 Internacional