Tactile Rendering Based on Skin Stress Optimization

Fecha

2020

Título de la revista

ISSN de la revista

Título del volumen

Editor

Association for Computing Machinery (ACM)

Enlace externo

Resumen

We present a method to render virtual touch, such that the stimulus produced by a tactile device on a user’s skin matches the stimulus computed in a virtual environment simulation. To achieve this, we solve the inverse mapping from skin stimulus to device configuration thanks to a novel optimization algorithm. Within this algorithm, we use a device-skin simulation model to estimate rendered stimuli, we account for trajectory-dependent effects efficiently by decoupling the computation of the friction state from the optimization of device configuration, and we accelerate computations using a neural-network approximation of the device-skin model. Altogether, we enable real-time tactile rendering of rich interactions including smooth rolling, but also contact with edges, or frictional stick-slip motion. We validate our algorithm both qualitatively through user experiments, and quantitatively on a BioTac biomimetic finger sensor.

Descripción

© 2020 Association for Computing Machinery. 0730-0301/2020/7-ART1 $15.00 https://doi.org/10.1145/3386569.3392398 TouchDesign (M1792)

Citación

Mickeal Verschoor, Dan Casas, and Miguel A. Otaduy. 2020. Tactile Rendering Based on Skin Stress Optimization. ACM Trans. Graph. 39, 4, Article 1 (July 2020), 13 pages. https://doi.org/10.1145/3386569.3392398
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