Tactile Rendering Based on Skin Stress Optimization
dc.contributor.author | Verschoor, Mickeal | |
dc.contributor.author | Casas, Dan | |
dc.contributor.author | Otaduy, Miguel A. | |
dc.date.accessioned | 2021-04-19T11:21:46Z | |
dc.date.available | 2021-04-19T11:21:46Z | |
dc.date.issued | 2020 | |
dc.description | © 2020 Association for Computing Machinery. 0730-0301/2020/7-ART1 $15.00 https://doi.org/10.1145/3386569.3392398 TouchDesign (M1792) | es |
dc.description.abstract | We present a method to render virtual touch, such that the stimulus produced by a tactile device on a user’s skin matches the stimulus computed in a virtual environment simulation. To achieve this, we solve the inverse mapping from skin stimulus to device configuration thanks to a novel optimization algorithm. Within this algorithm, we use a device-skin simulation model to estimate rendered stimuli, we account for trajectory-dependent effects efficiently by decoupling the computation of the friction state from the optimization of device configuration, and we accelerate computations using a neural-network approximation of the device-skin model. Altogether, we enable real-time tactile rendering of rich interactions including smooth rolling, but also contact with edges, or frictional stick-slip motion. We validate our algorithm both qualitatively through user experiments, and quantitatively on a BioTac biomimetic finger sensor. | es |
dc.identifier.citation | Mickeal Verschoor, Dan Casas, and Miguel A. Otaduy. 2020. Tactile Rendering Based on Skin Stress Optimization. ACM Trans. Graph. 39, 4, Article 1 (July 2020), 13 pages. https://doi.org/10.1145/3386569.3392398 | es |
dc.identifier.doi | 10.1145/3386569.3392398 | es |
dc.identifier.issn | 1557-7368 | |
dc.identifier.uri | http://hdl.handle.net/10115/17672 | |
dc.language.iso | eng | es |
dc.publisher | Association for Computing Machinery (ACM) | es |
dc.relation.projectID | TouchDesign (M1792) | es |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | es |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | Computing methodologies | es |
dc.subject | Physical simulation | es |
dc.subject | Virtual reality | es |
dc.subject | skin simulation | es |
dc.subject | optimization methods | es |
dc.title | Tactile Rendering Based on Skin Stress Optimization | es |
dc.type | info:eu-repo/semantics/article | es |
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